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What Are Duels? Crypto Coin Flips, Explained

By the hood · Sep 17, 2026 · 4 min read

Call it in the air. A duel is a 1v1 coin flip for money. Both players stake the same amount, and one bit of provably fair randomness decides which of them takes the pot. You have made this bet with a physical coin at some point in your life. The version here runs the flip after a short animation and leaves a receipt.

How a duel runs

One player opens a lobby with a stake in mind. Another joins, and from the moment of the match both sides are locked for the identical amount. There is no odds setting to argue over and no spread to beat. Equal money in, one flip, whole pot to the winner.

Payout follows the flip. The winner collects the pot minus a half percent, and the loser is free to queue another lobby on the spot. Nothing carries between duels, no score and no streak. Each one is a closed bet that ends when the coin does.

Nothing here waits on a clock. A raffle round runs on a printed schedule and pays when it closes; a duel has no closing time. You match, the coin goes up, the flip lands, and the pot pays.

Tiers and custom stakes

The lobby list leans on four premade tiers: $5, $20, $50, and $100. Pick a tier and the stake is preset. The custom lobby is the other route.

Want your own number? Open a custom lobby and set any stake from $1, with a ceiling of 1000 SOL. Whoever joins has to post the identical amount. The price of entry is the price of the fight, always matched.

What the rake costs

The rake is 0.5% of the total pot, taken once at settlement. On a $100 duel the pot is $200, so the rake is a single dollar and the winner walks with $199. Drop to the $5 tier and the rake is a nickel. It is the same half percent at every stake, tier lobby or custom.

When the flip actually locks

Here is the part worth knowing. The moment a lobby fills, the site commits to a secret seed and posts only its hash. The coin then lands wherever that seed and the round details put it. Side 0 means the lobby's creator, side 1 the opponent, and the flip is exactly that one bit. No animation and no timing can bend it after the match, because it was fixed the instant you two found each other. Lose side 0 and the reveal still runs the same way. The seed does not care which side you picked.

After the duel settles, the seed gets revealed, and anyone can redo the math and confirm the same side. The provably fair explained piece walks through the lock-and-reveal loop in plain terms, for every game on the site.

Cancelling and stuck lobbies

Your own lobby is yours to kill. Cancel it any time before an opponent joins. If nobody ever takes the other side, the lobby auto-cancels after 24 hours and your stake comes back in full. The day-long clock is there for the stale ones: leave a lobby up overnight and the refund is handled without you.

The raffle side of the site has its own pressure valve, a 50% sellback while a round is live. Duels solve the same problem earlier: before anyone joins, the lobby is fully reversible. Once an opponent is in, both stakes belong to the flip.

One constraint spans the games: a single account holds one active duel or battle at a time. Finish or cancel the current one before opening the next.

Where duels sit next to the raffles

The lottery rounds are a different animal. A raffle sells tickets into one drum and pays the whole pot to a single wallet, with the house share printed on each card. A duel is two wallets and one bit, settled on the spot. Raffle odds move with the size of the drum; a coin flip is a coin flip at any stake. Long-shot pot or straight flip, pick by appetite.

Duels are an 18-plus game, same Terms as the rest of the site. If a flat coin flip at set stakes sounds like your speed, the open lobbies are waiting on the duels page, from $1 customs to the $100 tier.